Cloudcade

Being a part of both the development team and operations in Cloudcade, I worked with the developer and artist to develop the user experience and user interface for the mobile game. I also wore multiple hats in Cloudcade and designed the corporate brand and identity, brand guidelines, iconography, packaging, responsive site for web, mobile, and tablet devices, pitch deck, print pieces, and more. Until the game has launched, I'm unable to display any wireframes of the game that shows the user interaction and experience.

Being a part of both the development team and operations in Cloudcade, I worked with the developer and artist to develop the user experience and user interface for the mobile game. I also wore multiple hats in Cloudcade and designed the corporate brand and identity, brand guidelines, iconography, packaging, responsive site for web, mobile, and tablet devices, pitch deck, print pieces, and more. Until the game has launched, I'm unable to display any wireframes of the game that shows the user interaction and experience.
BRAND GUIDELINES
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